Cavrnus Releases Platform Update 2021.2, Bringing Increased Unity Support, More XR Devices, and Performance Upgrades

In Augmented reality, Virtual reality and Mixed reality news

Aug 6, 2021 – Cavrnus, Inc., a provider of extended reality (XR) solutions for enterprises, recently announced the production release and general availability of its Cavrnus 2021.2 platform. The release adds vital functionality while providing a new technological foundation with an update to the latest version of Unity.

With this latest platform update, Cavrnus said that with additional support for the latest XR devices, along with enhanced enterprise-level security, hundreds of performance improvements, as well as the launch of “Cavrnus RT” (beta), the company expects to be in a strong position to continue to grow and deliver its software offering for the construction and experience of the metaverse.

The Cavrnus platform, which the company claims to be designed as an ‘open metaverse platform’, offers a versatile spatial immersion and collaboration solution that enables businesses to create and share interactive mixed reality experiences ( MR) between teams for connected growth.

The solution consists of a spatial collaboration environment, plus voice, video and screen sharing (videoconferencing). Multiple users can join virtual environments from any physical location and take advantage of cross-platform support. According to the company, Cavrnus has XR apps to use for meetings, training, site planning, live events, virtual production studios, experiential marketing and more.

“I am proud to release this next major version of Cavrnus. The team managed to keep it simple while improving stability and reliability across all devices. There is a lot of power in this tool for companies ready to bring their brands and workflows into the metaverse, ”said Anthony Duca, CEO and co-founder of Cavrnus.

Nick Gebbie, CTO and Co-Founder of Cavrnus, added: “2021.2 allows us to continue our roadmap by providing the most ingenious and intuitive platform to create extended reality experiences. “

The new version upgrades the Cavrnus technology stack to Unity 2020.2.7 and OpenXR for improved XR functionality and the ability to continue to support the latest XR devices. Additionally, the introduction of Cavrnus UI builder 3.0 leverages Unity Input Manager for faster iteration and product development. The upgrade also brings improved device performance, especially for mobile devices, and the ability to switch XR device vendors in the Windows app.

In terms of performance improvement, Cavrnus 2021.2 offers new image and .pdf thumbnails to facilitate the insertion of 2D and 3D data by users. Additionally, improvements to data ingestion pipelines mean faster space and object load times. New space loading progress indicators also help create a more welcoming entrance to every space.

The platform’s AR mode now has the rear clipping plane set to 2 km for industrial-scale mixed reality, and the AR mode’s multi-tracker system now switches between trackers at different angles and heights for help place objects spatially in the metaverse.

Regarding new support for XR devices, version 2021.2 brings new support for the following MR, VR, and AR devices:

  • HP Reverb G2
  • HTC VIVE Cosmos; and
  • Tilt Five (beta).

In addition, this latest version also brings enterprise level user authentication and adds another level of security with new integrations for user authentication and identity verification, including:

  • Active Directory (AD) / LDAP single sign-on;
  • Okta / SAML single sign-on;
  • Multi-factor authentication (MFA).

Finally, a beta version of Cavrnus RT, designed for the highest fidelity rendering built on Unreal Engine, is now available with full accelerated ray tracing and native pixel streaming capabilities to any client, including web browser. The Windows version of Cavrnus RT makes it possible to create authentic representations of products and experiences in extended reality.

For more information on Cavrnus and its Extended Reality Platform for Businesses, please visit the company’s website. website.

Image / Video Credit: Cavrnus / YouTube

About the Author

Sam sprigg

Sam is the founder and editor-in-chief of Auganix. With a background in research and report writing, he covers news articles on the augmented reality and virtual reality industries. He’s also interested in human augmentation technology as a whole and doesn’t just limit his learning to the visual aspect of things.

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