LOS ANGELES–(COMMERCIAL THREAD) – GigXR, a global provider of extended reality (XR) solutions for instructor-led education and training, and Elsevier, a global leader in publishing research and information analysis, today announced the extension of immersive learning capabilities for HoloHuman, the reality anatomy app that enables instructors to provide students with ultra-realistic holographic learning environments.
Created to simplify complex models through 3D visualization, HoloHuman enables a deeper understanding of human anatomy to improve clinical readiness for real-life diagnostic, research and hospital scenarios. Instructors will now benefit from brand new features such as customizable learning steps, interactive group communications, and the ability to share the same anatomical hologram with students who are in class, remotely on campus, or even remotely.
Launched in 2019 as the world’s first 3D anatomy model with Elsevier’s 3D4Medical, the creators of the most advanced 3D human anatomy platform, GigXR and Elsevier have extended their partnership to bring the latest design to HoloHuman 3D for advanced holographic models of human anatomy capable of supporting the full range of educational programs. Using mixed reality, which blends physical and digital elements, students are able to explore and interact in a more immersive sensory experience in their own environments and from their mobile devices.
“HoloHuman provides students with an incredible level of realism and spatial awareness of anatomy that is difficult to provide by conventional methods such as physical models, standard two-dimensional images and diagrams of the human body,” said Dr. Jane Frost, associate professor of nursing at the University of Canberra in Australia and the GigXR client who used HoloHuman and mixed reality methods to mimic real-life scenarios.
Mixed reality training improves results
Dr Frost and colleagues at the University of Canberra used HoloHuman to teach pharmacy students how to administer vaccines and found that it significantly increases and improves students’ understanding of the anatomy of injection sites. potential vaccine, thus helping to ensure safe delivery. (Evaluation of immunization training in the pharmacy curriculum, 2020).
“The ability to visualize and navigate how the tracking of a needle will be in the body allows students to understand anatomical landmarks and visualize the nerves and blood vessels in the area,” said Dr. Frost. “In this way, HoloHuman augments traditional training with mannequins by creating a better understanding of the human body in relation to the procedure.”
Dr. Frost attributes improved student engagement and outcomes to Mixed Reality and its ability to provide realistic, interactive ways to learn in new, interactive ways.
HoloHumans’ new improved platform with customizable sessions that can be streamed to students who cannot be physically present and / or who cannot wear the headset is an extremely valuable addition, especially in the context of the pandemic. current of COVID -19 when educators strive to be innovative. ways of teaching.
Tangible benefits and extended capabilities
Improved holographic interaction with the simulated human body allows HoloHuman to deliver anatomy programs with immersive realism, including:
Seen by regions of the human body (such as the thorax), 11 different systems such as the respiratory or cardiovascular system, and over 4,500 structures named and described.
Views of several anatomical systems at the same time, with the possibility of simultaneously superimposing any combination of them.
Access to detailed information about each human component in the holographic view.
Benefits for teachers and students encourage tailor-made courses and collaborative learning, including:
Instructors can customize how they want the model to appear and then save it as a scene that easily opens during class.
Instructors can also customize the text displayed next to the template as labels and also save them in configured steps.
To encourage collaborative immersive learning, HoloHuman now supports classroom and remote participation at the same time using HoloLens headsets and mobile devices (Android and iOS) all accessing the same views within one. shared session.
All local and remote participants can communicate through the app during an active HoloHuman session with VoIP capabilities.
Simplified QR code connection through the system account through a web browser or an app on a mobile device, including the ability to directly access the content of the previously recorded session.
Economical and fully scalable immersive solution including:
Remote capabilities and mobile device support, allowing HoloHuman to accommodate larger class sizes without compromising teaching efficiency.
Cost savings over more expensive physical models that wear out quickly or the use of human cadavers that are becoming increasingly difficult to acquire, expensive to maintain, and can only be used once.
Infinitely customizable to meet specific educational needs and incorporate new features over time, which physical models and corpses do not offer.
3D visualization improves today’s teaching methods
“Having built the most comprehensive software platform for rendering 3D anatomical models, we see the real value of having an immersive mixed reality learning platform, as it allows instructors to share a program of learning. ‘Complete structured anatomy and visualize concepts,’ said Niall Johnston, vice president of sales at 3D4Medical Elsevier and partner GigXR. “It addresses the challenge that students have traditionally encountered in learning in 2D while interacting in a 3D world. Mixed reality learning prepares them so much better for the practical application of knowledge and techniques. This is an incredibly important result and one of the many reasons we are thrilled to partner with GigXR to bring human anatomy models to life.
“HoloHuman is transforming the teaching methods for institutions and individual instructors who have demanded a much better way for students to experience and understand human anatomy,” said David King Lassman, CEO of GigXR. “Students can now interact in real time with a rich, multidimensional mixed reality model of the human body, allowing them to visualize and explore anatomical structures and systems like never before. We have created with Elsevier a fully immersive experience to train students and professionals in a way that truly feels like the real thing. This is an incredible achievement with tremendous value and potential for institutions around the world.
Microsoft HoloLens makes views immersive
HoloHuman uses the Microsoft HoloLens mixed reality headset to create the immersive experience of human anatomy studies, providing instructors and students with mixed reality views of anatomical systems and structures from any angle as well as the observation of human anatomy. structures underlying any current view.
“Much of the educational experience gives students the opportunity to visualize how knowledge can be applied in different situations and to actually see the cause and effect process at work in a complex system,” said Greg Sullivan, director of mixed reality at Microsoft. “Human anatomy is incredibly complex, but HoloHuman and Microsoft HoloLens working in tandem create a virtualized and immersive experience superior to working with static physical models, due to the additional contextual information provided and the ability of students to collaborate in the same. space.
Available for institutions around the world
HoloHuman is available today for academic institutions to implement globally. For more information on HoloHuman, visit gigxr.com/holohuman. To learn more about the latest features of HoloHuman or to schedule a demo, send an email to [email protected] For more information about Elsevier, visit elsevier.com, and to learn more about Elsevier’s 3D4Medical, visit 3d4medical.com.
GigXR is a provider of reality learning (XR) systems for instructor-led education and training that improve learning outcomes for medical and nursing schools, hospitals and higher education and the Department of Defense. GigXR’s immersive learning system includes a growing catalog of mixed reality applications that run on a robust platform, designed to overcome the limitations of conventional 2D learning resources, by placing realistic 3D simulations in a collaborative physical space using Microsoft HoloLens 2 GigXR is headquartered in Los Angeles, California, with global customers in the United States, Australia, New Zealand, and the United Kingdom. To learn more about GigXR, visit www.gigxr.com.
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